AI Insights · Timothy · July 2021
Top Boxing Games in Belgium: Q2 2021 Performance Review
Discover the performance of the top 5 boxing games in Belgium during Q2 2021, including insights into downloads, revenue, and active user trends.
During the second quarter of 2021, the top boxing games in Belgium showed varied performance across downloads, revenue, and active user metrics. Here’s a detailed look at the trends for each game.
Boxing Star: Real Boxing Fight from THUMBAGE displayed a fluctuating weekly revenue trend, peaking at approximately $630 in the week of June 7. Weekly downloads started at 741 at the end of March but saw a decrease, bottoming out at 210 in early May before gradually recovering to 375 by the end of June. Active users also showed a decline from 2.3K at the end of March to around 1.2K in late May, followed by a slight increase to 1.4K by the end of June.
Topps® WWE SLAM: Card Trader by The Topps Company, Inc. experienced a steady increase in weekly revenue, peaking at $395 in mid-June. Downloads, however, were negligible throughout the quarter, with no significant figures reported.
WWE Mayhem from Reliance Games saw a notable spike in weekly revenue, reaching $1.5K in the week of June 21. Downloads remained relatively low, with a slight increase to 55 by the end of June. Active users fluctuated, peaking at 236 in early April but dropping to 134 by early June before ending the quarter at 163.
Real Boxing 2 by Vivid Games S.A. demonstrated a consistent weekly revenue trend, with a peak of $172 in early April. Downloads varied, starting at 325 at the end of March and reaching a low of 156 in mid-June, before recovering to 217 by the end of the quarter. Active users peaked at 718 in early May but saw a decline to 318 by late June.
EA SPORTS™ UFC® from Electronic Arts had a stable weekly revenue, with notable peaks at $220 in late April and $186 in early June. Downloads remained steady, averaging around 300 per week, with a slight increase towards the end of June. Active users remained fairly consistent, averaging around 1.5K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.